The Raider is an Ascendancy class for Rangers. The Raider focuses on maintaining buffs, gaining Frenzy Charges, Onslaught, or Phasing through kills. She can specialize in one of these buffs to enhance its effect, greatly boosting her speed and evasion. The following post are the common questions when you build the Raider.
1. Why does my damage feel low?
The most likely answer is probably because of skill gems. The last few levels on the gems add a HUGE amount of damage as well as quality on all the gems. 21/20 gems are even better. For example the increase from level 20 to 21 on added lightning damage and wrath alone is a huge chunk of damage. Other things to look at would be the EDPS/APS/Crit chance on your claw, ST enchant on helm, attack speed on gloves, gripped gloves increased projectile damage, and all the EDWA rolls on your belt + jewelry. All of these things adds up one by one until it becomes a big difference overall.
2. Why don’t I have enough Str/Int?
For level 21 wrath you need a whopping 159 intelligence, and for a level 21 fortify/inc duration you need 114 strength. The tree gives you a good bit but you have to be mindful of what you will need on the rest of your jewelry/belt/jewels. Try to get a good base for your amulet that has either str, intel or a mix of the two. A good strength roll on a belt would also be great.
3. Why do I keep running out of mana?
At low levels you WILL run out of mana. Either use elreon jewelry if it is not start of league, or just run a mana flask. Once you get the mana leech node now called “Soul Raker” in the claw wheel and a decent amount of damage you shouldn’t really run out anymore. Also make sure you have primal spirit on the tree picked up it gives you a lot of mana!
4. Where do we get leech from?
Their is now two places on the tree that we get leech from. The biggest source is the Soul Raker passive in the claw wheel up by shadow. It grants 1.2% attack damage leeched as life and 0.8% attack damage leeched as mana. The second passive is blood drinker which grants an additional 0.4% attack damage leeched as life. Both are more than sufficient to keep your life/mana at full once you start dealing enough damage to sustain it. It is based on a % of the damage you deal afterall.