Path Of Exile Tips And Goals For Starting SSF Flashback

In Path of Exile, do you felt like this flashback event would be a great time to try ssf for the first time? As an experienced player already play ssf, I have some tips and goals for starting out:

1. Don’t hesitate to use more strict filters after a day or two.

The chance to find upgrades on rare slots dimishes really fast and the time picking up all the mediocre bases is better spent farming more. Especially if you eventually want to wear specific uniques or elder/shaper bases in most slots.

Path of Exile

2. Make sure you know how to approach your atlas.

Do you want to run purely shaped maps? If so, you might want to use the 3:1 vendor on your shaped maps to aquire the next Shaper’s Orb etc until you have all that you need and then set up an elder ring with the most important ones, doing one on the left side of the atlas is comparably easy and fast, including stuff like underground sea, armoury, toxic sewers etc. and more then pays off in the long run.

3. Don’t hesitate to reroll if you find some strong build enabling items.

Releveling doesn’t take too long and some builds can more then make up for the time spent if you get decent gear for them.

4. Use your poe currency purchase, but use it wisely.

You don’t want to use all your alts, chaos etc all the time but on the bases that you really need upgrades on right now or at a specific point. E.g. if you know that you will need a high pDPS 1hand or a CoH shaper ring at some point then keep things like alts for those. Same goes for essences.

The Latest Monster Health Stats in Path of Exile

When optimizing my Poet’s Pen Volatile Dead char I was curious how much damage I would gain by corrupting my Unearth to 21. For that I needed to know how much health lvl 83 and lvl 84 Bone Archer corpses had. I went to PoEDB.tw but all I could find out was that a Bone Archer has 110% life. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency buy from those professional online gaming houses in the most affordable cost.

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Which was of course absolutely useless. But I didn’t give up and after spending way too much time researching this I finally found out how to calculate a monster’s actual life:

1) The ‘monsterTypeHealthModifier’ is this 110% that PoEDB.tw showed me. This variable is the reason why A4 statues are so tanky and the little seawitch spawns are not.

2) Now Bone Archers are always normal monsters (Unearth) so the ‘monsterRarityModifier’ is 100%. For magic monsters it’s 187% more, for rares it’s 463% more and for uniques it’s 625%more.

3) ‘MapMonsterHealthModifier’ is just the “More Monster Life” affix on maps. This gets applied when you start the map so it won’t affect my Bone Archer corpses.

4) Now the ‘monsterAffixHealthModifier’ is not a “more” multiplier but an “increased” multiplier. If there were more than one “increased” multiplier you’d have to calculate that a bit differently but because it’s the only one in this equation, we can treat it like a “more” multiplier and have the same outcome.

5) But getting a value for the ‘baseLife’ was a challenge. I couldn’t find it anywhere, no matter where I searched. But in some age-old reddit post someone mentioned that there was a file, containing those values, hidden deep in the game’s files.

So I thought why not try datamining them myself. Easier said than done!

How To Build The Shimmeron Saboteur In PoE

In Path of Exile, GGG are showcasing a Saboteur build that uses two powerful Shimmeron wands. These wands come with an extremely deadly downside but since this build deals all of its damage via traps, it takes full advantage of the power of the wands with no downsides.

For more imformation, you can visit the official website. Next, u4gm will show you how to choose your gear when you build the shimmeron saboteur.

1. Shimmeron x 2 is by far the highest DPS caster weapon in the game if you’re not a physical caster and don’t need cast speed. Trappers never deal critical strikes themselves, so the downside doesn’t apply. Prioritise Critical Strike Multiplier 10%, Flat Lightning, Spell Damage (in that order).

2. Brightbeak + Jaws of Agony serve you to clear faster, and get Power Charges before bosses.

3. Tinkerskin is a build-maker for Trappers, letting you spam traps with ease. Don’t leave home without it. Another option is Fenumus’ Shroud, which would allow to regenerate Energy Shield, deal more damage, and take less damage. Shroud doesn’t let you do slower or no regen maps, though, and doesn’t heal you.

4. Gloves are where your single target resides. You want “Supported by level X Trap + Throw an Additional Trap”, “Supported by level X Slower Projectiles”, and if possible 30/50/70% Critical Strike Multiplier. Life and Res are great, but less important here.

5. Boots are the one slot where you can grab a lot of resists without any major competing mod. Do that. Cooldown Recovery is possible here, but not very realistic. Darkness Enthroned is the best belt in the game for a crit caster.

6. Rings should be either Opal rings with Lightning Damage / Crit Multi, or (Shaper) Diamond Rings with Flat Lightning to Spells / Spell Damage / Lightning Damage, or other rings with several damage mods. Also, you’ll need to grab some resists here, but do try to squeeze in some DPS.

7. On an amulet you’ll want Crit Multi, Elemental Penetration, and this is probably where you’ll find a free Suffix to craft Aspect of the Spider. Aspect of the Spider can be crafted using Fenumus (the boss), just buy one if you don’t have it, it’s not expensive.

8. Jewels should be either regular ones with Life + Multiplier (Spell/Elemental/Lightning/Dual-wielding), or Abyssal with Life + Multiplier / Critical Strike Chance if haven’t Crit Recently / Flat Lightning / Flat Lightning while Dual Wielding.

9. Flask-wise, you want 2 Life flasks for high-content (one instant, one not), a Diamond Flask, a Sulphur Flask (put Warding here for map mods), and eventually a Dying Sun for a major boost to Ball Lightning damage-per-throw. Quicksilver is also an option.

PoE – How about A Map That Gets Harder Every Time You Finish It

Like a unique map. The first run, it starts at lvl 68. You defeat the boss. The next time you open the map it will be 69, than 70 than 71… It should count for each character differently. Monsters get stronger and stronger and stronger. The loot doesnt have to be good. The challenge itself is the loot. If you need poe currency cheap in game, you can choose U4gm.com Sale Cheap POE Currency.

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It could be a unique map, it shouldnt be really rare. I always was wondering why lvl 100 was max. Why wasnt it like after lvl 100 you earn something like challenge level. each level after 100 ALL your maps will get some more challenging mods like “Monsters deal x% more dmg, attack speed, cast speed”. Just so there was a real ladder until the end of each league.

I don’t like concept of rising area levels, it would lead to problem with high-level bases becoming too common and pushing spectres over the top.

But the idea is really cool, with some adjustment is should be fine. Let’s say:

Every time you open this map, you get some kind of hidden debuff, giving you and your minions less damage, less attack and cast speed and less base movement speed. Exact numerical balance should follow some expotential decay pattern – to make it harder and harder, but still possible on dedicated build.

Every completed map also buffs your item quantity to add reward balancing tedium of running map slower and slower, with less and less damage.

As flavour explanation, make it some swamp/affliction based theme.

It would be interesting but not infinite endgame path, you will eventually reach point when you don’t do sufficient damage after all, even on most broken single target builds.

It was called “Infinite dungeon” in torchlight and I liked it That being said, I don’t think it could apply to poe because it would be the new endgame, and poe is always absolutely unbalanced, and for some reasons, it calls months – 1 year to fix things, so you’ll be forced to play to top5 builds if you wanna make a decent progression. In a world is balanced is pretty ok, that would be cool imo but atm, it was be a damn waste, what keeps this game alive despite the balance being completely broken is that : – except uber-elder and HOGM, the game it pretty easy – lot of ppl just like to get a MF build and spend 99999hours in a t3 map just for profit and that’s why there is a wide build diversity.

Are You Satisfied With PoE Two-Handed Weapons And Dual Wielding?

In Path of Exile, I think GGG should decrease the gap between two-handed weapons and dual wielding, this is something most of us are aware of by now, but I really feel like GGG should put a lot of priority on balancing gearing options along with their skill reworks.

With the advent of broken shaper stat stick offhands, the plight of 2-H weapons is becoming more dire. Personally, I love the hard-hitting style that a lot of 2-H weapons feel like they should bring, but the numbers just aren’t there. I think that poe currency purchase is important.

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It’s a shame that dual wielding offers more mobility, defenses, and more damage than 2-handers. While I know that a large portion of the playerbase prefers to attack fast, please consider the fact that many players are choosing not to use 2-handers because they are simply worse rather than because they lack the flavor the players desire.

The following are some players opinions:

A lot of these things could be systematically addressed if GGG were so inclined.

1. Add a 15-20% More Damage effectiveness multiplier for all melee skills (and spells, to encourage staves) when using a 2h weapon.

2. 25% intrinsic AoE increase when using a 2h weapon (again, excluding bows).

3. Increase the melee damage bonus of Str from 2% per 10 points to 3% when using 2h weapon (small boost, but will contribute).

4. Add a 7th affix slot to rare 2h melee weapons that can be either a Prefix or a Suffix.

5. Despite what you say, stat sticks do need at least a partial nerf. Reducing the number of “Add X% physical as extra Y element” bonuses that can be stacked on a single item might be enough. Make the single element affixes mutually exclusive. Move the the “added elemental as chaos” affix to the suffix slot, and make it mutually exclusive with the random element added affix.

Crit scaling being too good is also another thing that they think should be addressed, but more in a sense that non-crit playstyles need buffs to be interesting/strong enough to compete. Crit should always come out on top with heavy investment at the highest levels, but they should be more comparable for anything below that.

PoE: Effective Guide To Level Using Flicker Strike

In Path of Exile, you may wonder that when can you start reliably using flicker strike and what are some good leveling items for it? Keeping an eye on poe buy items, you will get more gains. The following post are some useful guides for you.

The level to when you can reliably use Flicker Strike is when you get to equip whatever unique that will generate your Frenzy charges, or if you do enough damage to reliably kill 2+ enemies per Flicker (assuming you have Multistrike).

Path of Exile

Terminus Est is 51 (generating with Crit Strikes) and Oro’s Sacrifice is 67 (generating with Ignites). If you have enough damage after getting Multistrike at 38, you can run Blood Rage and Poacher’s Mark + Blasphemy for a 46-55% change for a Frenzy Charge on kill. Until you get Terminus/Oro’s you’d have to use Frenzy to generate charges on bosses.

To be honest, it’s faster/smoother to just level with another skill until you get your reliable Frenzy generation. The one I was leveling with the intention of using Terminus was great using Frost Blades early and then switching to Cyclone after getting the Trickster’s Weave of the Arcane. Even more so dual-wielding two Brightbeaks to speed things up.

As far as leveling uniques that aren’t the “default” suggestions (Tabula Rasa, Wanderlust, Goldrim, Elreon jewelry, etc), two Brightbeaks makes Leap Slam super fast, especially if going Trickster and getting Weave of the Arcane for no cost movement.

There are three variants: Flat Elemental (rares with stacking added ele via Abyss Jewels), Pure Elemental +1 phys damage (Cospri’s or etc with 1 flat phys on abyss jewel or ring), or conversion (from 80% Watcher+Winter Spirit to 99% 50%+20%+29% Watchers). Claws should be able to deal with a higher phys dmg, depends on your leech and phys mit. Only downside is you can’t really do heavy physical bosses like Malformation Piety.

Or you can level with flicker reliably with crit chance builds and gear and using terminus 2h sword + bloodrage + poacher mark. Eventually you can even drop blood rage if you want and change poacher mark for assassins mark.

I believe that other experienced players may have better guides than me, but these are very important factors that make me successful, I hope it will also help you.

How Many Types Of League In Path Of Exile?

Leagues in Path of Exile represent the game worlds that characters exist within. A single character can only belong to one league at any time, and can’t interact with characters outside that league. League has the following types:

1. Permanent leagues:

These four leagues exist permanently:

  • Standard is the default league and has no modifiers.
  • Hardcore has the hardcore modifier, meaning characters who die are moved to Standard. Hardcore is equivalent to permadeath in other RPGs, though characters and poe buy items are not automatically deleted.

In addition to standard and hardcore, a Solo Self-Found variant for each exists. In these leagues, player’s can’t trade or party with other players and have to rely solely on the items they find themselves.

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  • SSF Standard is the default league with the SSF flag.
  • SSF Hardcore has the hardcore and SSF flags.

Characters used in certain races (notably Descent, Descent: Champions and Endless Ledge races) are afterwards sent to a Void League instead of being deleted. Players can’t access these characters or their inventories; void characters can only be deleted or kept as a sort of trophy.

2. Temporary leagues:

Temporary leagues have a set duration, which can vary from 12 minutes to four months. They are usually defined by specific modifiers or features that the permanent leagues don’t have. When a league ends, the characters are not lost but transferred to one of the permanent leagues.

3. Challenge leagues:

Periodically, two new leagues are created and the previous two challenge leagues are removed. These leagues are intended to introduce and test new content while providing players with a fresh economy. Challenge leagues have been three or four months long. In addition, each pair of leagues has a set of optional challenges that can be completed for a prize.

When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League). Map progress will be transferred, along with Shaped maps and Sextants. The greater of Master’s level will be retained, and accrued favour will be added to the existing total.

4. Bestiary leagues:

The Bestiary leagues are the current challenge leagues. They started on March 2, 2018.

5. Race leagues:

Race leagues are temporary leagues created specifically for a single race event. These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league, which is typically Hardcore or Void league. The player’s race stash may be placed in remove-only stash tabs if the parent league has no empty tabs.

As with all expansions, this one will be completely free. If you’ve never tried Path of Exile before, now is a great time to jump in.

Final Fantasy XIV Expands With The Forbidden Land Of Eureka

The haze has dissipated around the Forbidden Land of Eureka Anemos in FINAL FANTASY XIV Online with the release of Patch 4.25. The new and unexplored fierce mysterious region, where the elements are in constant flux and the players will be challenged by the new combat models that they will have to master to obtain and improve new and powerful weapons. This patch also includes the newest chapter in the adventures of the extraordinary inspector, Hidibrand, and the seventh season of “The Feast” PvP.

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The Forbidden Land, Eureka Anemos, is a large and unexplored area that brings several changes to the common pillars of the gameplay:

Exploration with several players: Up to 144 players can occupy the same instance. They will be encouraged to join in groups with other adventurers to hunt down notorious monsters and work towards the same goal.

Player Progression: Players will gain elemental experience to improve their skills in order to absorb the elements, and they can use the new Magic Board to customize their elemental affinity and explore Eureka.

Altered Combat Mechanics: A new strategy is required in the battle thanks to the elemental system, players must use the Magia Board to change the elemental affinity of their attacks to oppose the element of their enemy. Players will be able to customize the elemental attributes of their Magia Board before going out to explore using Magia Melder, and should carefully consider their plan depending on the goal of their adventure.

Rewards: Occasionally, players can earn protean crystals while exploring Eureka and can use them to improve their weapons and skills in this place with the help of the famous blacksmith, Gerolt.

The complete Patch 4.25 notes can be found at: http://sqex.to/FLz. It is very important to take the time to level up at the beginning of the game. Whenever you need gils, you can turn to FFXIV4GIL for help. FFXIV4GIL has cheap FFXIV Gil for sale. And we guarantee to deliver safe gil to you within 10 mins in safe places of the game.

Treasure Chests And Enchants In Path Of Exile

In Path of Exile, do you know why we run lab? The main reason is the loot! There is no special way to open chests as they are randomised every time.

Possible loot is as follows: an Offering to the Goddess, two additional Treasure Keys, Multiple maps (only in the Merciless Labyrinth and the Eternal Labyrinth), Multiple Sacrifice Vaal fragments (only drops with the corrupted item box), Multiple divination cards, Multiple currency poe items, Multiple skill gems with quality (silver door varients only drop level 1 gems with random quality while end of lab chests can drop with a variety of levels and quality), Multiple amulets, rings, belts and jewels, Multiple body armours, gloves, boots and helmets.

Path of Exile

You can also get Multiple weapons of all types, 3 unique items, ilvl 84 items, items with additional sockets, quality currency chest (scraps, whetstones, gcp, chisels), chance for Lab only unique items; Chitus’ Needle, Death’s Door, Glitterdisc, Izaro’s Dilemma, Izaro’s Turmoil, Spine of the First Claimant, Viper’s Scales, Winds of Change, Xirgil’s Crank.

This will also apply to the Silver chests found behind Silver doors but with increased quantity as of patch 3.1, but these chests no matter how small the amount of loot you obtain will overtime provide more than enough profit for constantly running lab. If a key on average costs 4c and you bought 20 of them, you would only need to make 90c in 20 runs to gain a 10c profit this is obviously on the low end in fact I’m pretty sure you’d rarely see that sort of return due to the large range of drops possible.

Enchants: these generally will change every league depending on which skills are meta but generally you’re looking for skills most commonly used on the most commonly used base, so for the Abyss league; Starkonjas, Rat’s Nest, Any of the unique Nightmare Bascinets, High iLvl rare bases commonly used.

I won’t tell you which ones are good but you can tell by simply searching for the enchant and base on poe.trade if there are few listings you’ve more than likely obtained a bad one so re-roll it! Enchants while they can provide a metric ton of income aren’t reliable enough to make profit they are simply the icing on the cake and provide extra sources of income every so often.

It’s also worth noting do not waste Uber enchants on your gloves you can farm merciless lab for those, it’s a minor difference stat wise at the cost of possible multiple exalts, you can if you so desire enchant your boots in uber but I prefer to either do it in Merciless or buy the enchant myself. Keeping an eye on poe buy chaos, you will get more gains.

POE: The Game’s Economy Is A Huge Part Of The Experience

I’ve been having a great time with Path of Exile, and it’s fast become my go-to when I need to get in a rewarding grind. The game’s economy – a huge part of the experience – is completely divorced from any for-pay elements. Instead, players buy and sell items using crafting items and other rare drops. Grinding Gear Games has methodically finessed Path of Exile since release, and players who drop into this dark fantasy world for the first time will reap the benefits. Each game profile contains useful information about the game, including poe, please read more at here.

Path of Exile

Life comes at you fast in Path of Exile, especially when you’re a glass cannon, and an analog stick is no match for a mouse in some circumstances. Action RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items – gems that grant abilities when socketed into equipment. Path of Exile is completely designed around items. Any game systems that can be itemised with random properties have been.

Path of Exile boasts impressively deep customization. While all the classes have a set appearance gender, Path of Exile offers up an enormous passive skill tree to build upon your characters’ strengths and abilities. Skill gems can earn experience points and level up while they’re equipped and enhanced with support gems provided the sockets are linked together on a piece of armor or weapon. Not surprisingly, gamers are urge to buy poe items from ours online website.

Path of Exile, it’s a free-to-play ARPG that is constantly updated and tweaked with a very welcoming fan base as well as hundreds of weapons to equip and monsters to kill. Throughout the world, you will find gems that will either add a new skill or modify an existing one. You have to remember though that in order for a support gem to boost the stats of a skill gem, they need to be connected.