Darksiders II – Zelda Meets DeathDarksiders II – Zelda Meets Death

Occasionally, we like to touch base on big non-MMOs that we feel our readers would enjoy. Darksiders II  from THQ and Vigil Games is one of those titles. Sequel to the vastly under-appreciated Darksiders, DS2 is looking like a masterpiece of the Action/Adventure RPG, and we’ve spent the past few days combing its depths.
If you’ve not played Darksiders, the basic gist of the series is that in the gameplay format, it’s an homage to the 3D Legend of Zelda series from Nintendo. Few games can compare to the house of Mario’s flagship adventure series, but Darksiders and its sequel are coming pretty damned close. Imagine if you will, a game that combines the dungeon-crawling and puzzle solving of the Zelda series, the RPG and loot aspects of something like Diablo, and the combat of God of War. Doesn’t that sound like a dream come true?

 

 

Golden Rules of GW2Golden Rules of GW2

 
Arena.Net’s Ben Miller has written an interesting new blog post called “The Golden Rules of Guild Wars 2” that outlines the design principles the team has put in place as the game has been developed.
Included principles are:

Make the world come alive
Cooperation is key
Play the game, not the UI
Take risks
Do it well or don’t do it at all
Respect the player
We respect you—as a player, as a human being. This game we’re making may end up competing with your real life. It might fight for your free time alongside your friends, your family, your work, and whatever else you might be doing. Because of that, we want to give you a meaningful experience, not one that is a vapid waste of your time. Whatever your reasons for spending time in Tyria, we don’t want to waste it by doing stuff that isn’t fun.

That’s why we make our content epic. That’s why we have giant nightmare demons to fight, global allegiances to form, immense keeps to siege, and giant catapults to fire. Tyria is a place that will foster relationships with new friends, and provide you a rich experience to share with old ones. It’s our version of a playground on the grandest of scales.

Read the full post on the Guild Wars 2 blog.

 

Seven Souls Online : Seven Souls OnlineSeven Souls Online : Seven Souls Online

 

On first impressions, Seven Souls Online (also known as Martial Empires Online) seems to be a game that should’ve been released in the US a couple years ago. Upon further inspection, this is the terrible truth. The game has an extremely eastern feel, and it follows the typical mantras of MMOs of the past few years. Coming in so late to the game here in the West, I can’t help but feel like this particular venture probably won’t see much attention. Seven Souls is not a buggy mess, and genuine work has been put into making the world. However, it was released in the shadow of many big titles, and I sincerely doubt it will break free from the shade over its head.

 

Open Beta Coming September 6thOpen Beta Coming September 6th

gPotato and the Sevencore development team have announced that the open beta will officially kick off on September 6th. Devs promise that new levels, regions, mounts and much more will be included, all based on player feedback during the closed beta phase of development.
Every player selects their first permanent mount after exiting the starting city and receives a companion who will complement their battle strategy in addition to cutting down travel time. Mounts in Sevencore can fight independently with their own skills and abilities, allowing a low defense character to soak damage with a tanky pet or speed through mobs faster with a high DPS mount. Increase your selection by defeating challenging world bosses and special dungeon quests to earn even more mounts in-game.
 

 

New Continent & Integrated Twitch.TV ArriveNew Continent & Integrated Twitch.TV Arrive

 
PlanetSide 2 beta testers are being treated to a double cool set of new features with the latest game update. Included in the newest patch is a new continent and the Twitch.tv integration which allows players to stream without leaving the game.

SOE & Twitch Form Partnership:

Twitch, the world’s largest video platform and community for gamers, has partnered with SOE to integrate the Twitch Api into PlanetSide 2, thereby giving players the added ability to instantly broadcast gameplay directly from PlanetSide 2 with one-click.
PlanetSide 2 will be the first game to feature the ability to stream directly to Twitch with a single click.
Troops Deploy to Amerish

PlanetSide 2’s third continent, Amerish, was revealed during this year’s SOE Live and is now playable in beta.
The all-new continent’s terrain mimics the Scottish highlands and outfits should be aware that the Amerish’s lush, green hills and forests will force new battle tactics as they try to defend their outposts. 

Guild Wars 2 : Mac Version Enters BetaGuild Wars 2 : Mac Version Enters Beta

 

 

The Guild Wars 2 team has announced that the Mac version of the game is now ready for beta testing. Anyone who purchases the game will be included in the beta. The beta, however, unlike most testing phases, will connect Mac users to the live servers to interact with PC users.

 

From today, Guild Wars 2 will be available for Mac in a beta version to anyone who purchases Guild Wars 2. The Mac beta version of Guild Wars 2 is still being optimised and, unlike other betas, is connected to the live servers allowing everyone to play together on both Mac and Windows based computers. Users will be able to access the Mac beta client through the Guild Wars 2 account management website after activating their game code.

 

Mac users can check out the FAQ on the Guild Wars 2 site.

 

 

 

The town portal system evolved repeatedly during development

Diablo 3 answer to mercenaries from D2, the followers will have their own skillset and inventory that the player can customize. Artisans: Are special NPCs who craft items and provide other essential services, as well as much dialogue and information about the game world and quests. They are the Blacksmith and Jeweler, after the Mystic was removed during beta testing. As in Diablo II, travel is on foot. Unlike Diablo II, there is only one movement speed, rather than a walk and run option. This speed can be increased with item mods and some skills, and there is no stamina drain while moving. There are no mounts in Sanctuary, to ride about the world at a higher rate of speed. The main method of speedy transportation in the game comes from waypoints, which are tied to quests and there are multiple waypoints in connected areas, tied to each quest.

For instance, a player can only use the waypoint to the start of an area, and then while clearing that area and deeper dungeons within it, additional waypoints will be encountered, for easy returns to town. This allows for more travel without cluttering up the waypoints menu with dozens of them, as well as preventing players from warping right to the end of a quest, Diablo 2 boss run style. The town portal system evolved repeatedly during Diablo 3 development. TPs were in as scrolls, then out entirely, then back in via the Stone of Recall system, then changed back to a town portal activated directly from the belt interface. See those pages for more details.

There are numerous small Easter Eggs already seen in Diablo 3 during the beta testing. These include funny item and monster names, developer names carved on headstones, inside jokes via the Achievements, and more. There are certain to be many other discovered in the full game. Most fans believed there would be a secret level in Diablo 3 with rainbows and unicorns and happy clouds, based on various hints and jokes the developers had been making stemming from the art controversy. The fans were right, as Whimsyshire, the Diablo 3 secret level, was found shortly after the game’s release. See that article for full details.  

The Monk is powerful and quietly confident

Mystical comet overlooking a settlement in the western part of Sanctuary. The story line of the game takes place twenty years after a few powerful heroes saved Sanctuary from the demonic onslaught in Diablo II. Those events took place out of the sight of the common populace, and have become myth or legend over the intervening years. Most of the principles are dead or insane, and no one has had any sight of the Archangel Tyrael since he destroyed the Worldstone, triggering an explosion that erasedMountArreatand shattered the Barbarians’ civilization. Since the destruction of the Worldstone, those few humans (such as Deckard Cain) who did know of the danger to the world have been expecting an imminent demonic invasion, without the Worldstone to keep them in the Burning Hells.

This has not happened because, and players will eventually learn, the two remaining lords of Hell, Belial and Azmodan, have been building armies for a full-on invasion, intended to utterly destroy humanity. Players will see small-scale demonic events, as in previous games, but the developers have promised that the scale of some aspects of the game, such as the siege on Bastion’s Keep, will be amazingly large; far bigger than anything ever previously seen in the series. Additional information on the story line can be seen within the Black Soulstone Cinematic. Unlike the blank cyphers that all characters were in previous games in the series, the individual characters in Diablo 3 will have personalities.

The Wizard is young, brash, and headstrong. The Monk is powerful and quietly confident. The Barbarian is strong and stoic. The Demon Hunter is angry and reckless in her need for vengeance. And the Witch Doctor is spiritual, mysterious, and misunderstood by the populace at large. The characters will behave accordingly, and inspire different replies and behavior from the NPCs. The Followers such as the Templar and Enchantress each have a distinct personality with a fleshed-out background and will not only banter to the player character, but also to other NPCs (and even to each other within the camp or town). The same holds true for other NPCs, such as Leah, who may on occasion follow the player into the fray during a quest.  

Selling Junior to Pay for MMO HabitSelling Junior to Pay for MMO Habit

 

They were finally turned into authorities when Li Lin’s mother found out what her son and his girlfriend had done.
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When asked if they missed their children, the parents answered, “We don’t want to raise them, we just want to sell them for some money.”
Sanxiang City News reports the couple didn’t know they were breaking the law.

  

Skill Calculator Updated – New FeaturesSkill Calculator Updated – New Features

 

There’s a distinction between group quests and content and actual grouping.

I play all the aforementioned games, including Star Wars: The Old Republic, with my friends. While people were raging about SW:TOR the “singleplayer RPG”, my experience couldn’t have been further from that description. Every quest in Star Wars: The Old Republic was a group quest for me. Why? Because I played with a group! I don’t need the game to force me to group by gating my progress with group content and if you truly are such a social butterfly and play MMOs to interact with other players, there’s absolutely nothing stopping you from doing so. You have a group finder and you have general chat – use it!

On one of my first nights playing The Secret World, another game that doesn’t force grouping, I ran into some random fellow doing the police station zombie defense quest outside of the Kingsmouth police station. He randomly invited me to a group. We finished that mission and proceeded to play through the rest of the night together doing all manner of quests and solving puzzles together. None of the quests we did required a group, yet we had a great time.  

AAA MMOs are never going to go back to forced grouping. It’s time to let it go. And you should be OK with that, because if the crux of the issue is you want to play with others, you don’t need the game to force you to do that. If you’re as social as you would seemingly claim, you’ll naturally group with other players you meet in the game. I met some of my best friends through my adventures in the ultimate sandbox (to me) that was Star Wars Galaxies, but guess what? SWG didn’t force me to group. Sure, there were dangerous areas of the game you weren’t likely to survive without a group, but I made most of these friends even before seeking out these challenges.

Heck, one of the very first things I did in Star Wars Galaxies was get together with over 40 other random newbies and try to survive running amok on Endor during the first week or so of launch. 

Developers have been trying to tackle this issue in creative ways over the past couple of years, going all the way back to the prototype of dynamic group content in Warhammer Online’s Public Quests, to Trion’s RIFT, and now to Guild Wars 2. ArenaNet in particular has, I feel, best identified (and dealt with) this social interaction deficit in MMOs. Guild Wars 2 has been designed around allowing for seamless, scaling group play any time you want it. I feel this is the right approach. Instead of designating group content and/or forcing groups upon players, Guild Wars 2 simply makes grouping and cooperating  simple, hassle-free, accessible, and more importantly, integrated into the core experience of playing the game. We’ll have to see how it ultimately plays out later this summer.

The fact of the matter is this: Gamers who want to play with each other will simply do so. It doesn’t matter if the game is a sandbox game or a themepark game. It doesn’t matter if you can solo to level cap or not. The beauty is that we now have options to experience these games how we want. Could MMOs use more group centric content to give those so inclined more challenges to tackle? Maybe. But complaints that an MMO that clearly has group content (whether it has enough of it is subjective) is a singleplayer game because it doesn’t explicitly force you to play with others is just ridiculous.

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