Path of Exile 3.6 Marauder Builds For Juggernaut, Berserker and Chieftain

The Marauder is Path of Exile’s pure strength class, which suggests that he is excellent at taking hits, and also better at dishing out punishment. His melee skills encompass a broad array of assault, from huge single target damage to the devastating spot of a result. This brute of the guy bolsters his amazing bodily arsenal using a selection of shouts and cries, skills that rally his allies and strike terror to the hearts of his enemies.

[Poe 3.6 Juggernaut Build] Lifestyle regen phantasm + zombie Jug. 3K regen plus zombie leech

It truly is a little painful to perform, since the clearspeed is very slow. You cannot AFK run into packs, nevertheless, it is very forgiving, especially operating into traps and ground effects. Required to make use of summoning skeletons simply because unbuffed zombies suck total.

3000 daily life regen per 2nd
Plus regen from unbreakable ascendency
Plus regen from zombies (2% of 300K harm)
8K daily life
80 max resists
30% block
12% spell block
37% attack and spell dodge (with Vaal grace)
7K armor
Phantasms accomplishing 400K dps

Pob Link: https://pastebin.com/TJw1STCi
Read detail: https://www.pathofexile.com/forum/view-thread/2332595

[Poe 3.6 Berserker Build] The Warchief fantastic for tricky bosses like Ulab/Uatziri/guardians/Shaper

Target your CWDT to activate at someplace in between 20-33% of one’s optimum well being then max out the triggered gems as substantial as your CWDT will let them. The optional portion would be the tradeoff among having a less solid advantage that activates far more regularly (20% overall health) vs. a stronger interest that permits significantly less on a regular basis (33% well being).

Pros:
+ over 6k Existence
+ ~1000 life/s with an enduring cry and all charges (above 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ tough to die since you stay behind your Totems
+ can do all map mods (reflect is a bit meh mainly because your totems will kill themselves on hit)
Cheap Poe Currency Build
+ at lvl 16+ (facebreakers) all content material
+ fantastic for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with over 25 Rage stacks

Cons:
– clear speed is common
– Totem playstyle isn’t for everyone
– 10% life degen (but with ~15% existence reg we nevertheless have 5% and do not degen)

Pob Hyperlink: https://pastebin.com/XBraKAh2
Skill Tree: http://bit.ly/2TqL2qI
Read detail: https://www.pathofexile.com/forum/view-thread/1694250

[Poe 3.6 Chieftain Build] Large, evident pace, Tanky, A great deal of Existence Regen is great for not dying vs. Delve darkness

This Build has the potential to get considerably greater DPS and more cozy to manage than Flicker Strike. Chose Chieftain to convert to 100% fire without taking Avatar of fire. This implies that you are nevertheless in a position to manage chaos/cold/lightning damage from Atziri’s Flask or Shaper stat-sticks. Chieftain also delivers a lot of other fire injury bonuses, too as tackiness.

Pros
+ Tanky. A lot of Life Regen is great for not dying vs. Delve darkness
+ Larger DPS than Flicker Strike
+ Quite a few approaches to scale harm
+ Higher evident velocity without having movement pace
+ Entertaining & Controllable version of Flicker Strike
+ Start using it from LV28 until endgame

Cons
– The molten strike might have greater single-target DPS

Pob Hyperlink: https://pastebin.com/b1YWUXmL
Study detail: https://www.pathofexile.com/forum/view-thread/2201938