World of Warcraft Tests Microtransactions

"World of Warcraft" Tests Microtransactions, Pay to Win

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Earlier this week, World of Warcraft players in the game’s public test server discovered an item that could be purchased with real-world money and gave players “experience gained from killing monsters and complete quest increased by 100%.”

This item would not only take away much the grinding required to level-up in WoW, effectively cutting it in half, but it would also be the first for in-game transactions. World of Warcraft already sells items such as virtual pets and mounts for real money outside the game. Though these items are mostly aesthetic and do not necessarily enhance gameplay they do not currently cross the barrier of in-game purchases.

Items that can be bought to level up faster, so called ‘pay-to-win’, caused some uproar in WoW forums and seems to undermine the games hardcore fan base. Blizzard community manager Zarhym explained in a post on battle.net:

“We are currently exploring the possibility of adding a way for players in certain regions to make purchases directly within the game,” Zarhym wrote. “As part of this process, elements related to this will be appearing on the [Public Test Realm]. We’ll provide additional updates on our plans as development progresses.”

This may be a response to the increased player loss World of Warcraft is currently experiencing. Is it possible that WoW will open up certain servers for players to buy their way to victory?

Details on the class change:World of Warcraft 5.4 patch

It's a patch!  Hide your class abilities quickly!

It’s one of the last patches of World of Warcraft’s Mists of Pandaria expansion, and that means one more set of adjustments to the game’s classes. You could, naturally, assume that all of the changes are being made because Blizzard hates your favorite class and loves your least favorite class. Or you could take a look at the most recent development post detailing why class abilities are being changed for better or worse.

While the changes for each class are different, all of the classes have had several unappealing talents improved and a few overpowered talents toned down a bit. There are also several changes based on situational power — Holy Paladins, for example, had too much mana when able to get into melee and too little mana when forced to stay at range. If you want to see how your class fared in this round of rebalancing, take a look at the full rundown before posting your rant about being horribly nerfed.

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