Diablo III it Was Originally Designed

After this version of Diablo III was canceled, development commenced on the version that Blizzard currently has in the works. Although there is no release date set, Blizzard hasn’t completely ruled out the possibility of it being released in 2011. If not, two Blizzard games are expected to be released in 2012, one of which might very well be Diablo.

The Diablo III we know today is much different than the one that was originally developed by Blizzard North, and not just in terms of the current art direction that has caused some fans to whine. Prior to Blizzard North’s closure in 2005, it had been developing a new Diablo game that wasn’t up to par. The game was canceled and Blizzard North was shut down.
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The public was never afforded a look at the Diablo game it was working on. That has changed today, as Kotaku has gotten its hands on 17 screenshots of the game. They depict a Paladin-like character in three different areas (Keep, Angelic Lands, and Heaven) and an interface much like Diablo II’s. Judging by nothing other than the screenshots, it doesn’t look like Blizzard had changed the series’ formula very much. As a Diablo fan, it still gets me excited even if I’m not too keen on the way it looks from a visual standpoint.

The hero recovers the sword pieces from the Khazra Den and the Drowned Temple, opposed by the witch Maghda, leader of the local cult known as the Dark Coven. Maghda, however, recovers the third piece before the protagonist does and attempts to force Cain to repair the sword. Leah, however, kills the cultists with a surge of magical power, forcing Maghda to kill Cain and flee with the stranger. Cain, before dying, repairs the sword and tasks the protagonist with returning it to the stranger. The protagonist pursues Maghda into the bowels of King Leoric’s dilapidated torture chambers underneath his manor, rescuing the stranger and returning to him his sword after a violent fight with the Butcher. The stranger’s memories are recovered, and it is revealed that he is the arch-angel Tyrael, the Aspect of Justice. Disgusted with his fellow angels’ unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords Belial (Lord of Lies) and Azmodan (Lord of Sin).

After this version of Diablo III was canceled, development commenced on the version that Blizzard currently has in the works. Although there is no release date set, Blizzard hasn’t completely ruled out the possibility of it being released in 2011. If not, two Blizzard games are expected to be released in 2012, one of which might very well be Diablo. 

Diablo 3 Do You Want Most the New Patch

It has really been sometime since the patch 1.0.8 was released. In this patch, players adjusted their skill combinations to experience different builds. Some turn to the other classes to try different options. While, we could not help thinking when the new update could be available, what surprises will this new update bring to us.

Some players come up with their ideas, let’s see what are their expectations.

It is time to do some change to the Demon Hunter. There are five classes in game in total. Even through we know it is hard to keep the balance, but it is so unfair for the Demon Hunter. Comparing to the other classes, this class has little advantage at all. Both in the PVE and PVP, this class is not welcome. Players who have leveled all five classes up to paragon level 100 said that, he spent the longest time to finish the progress for the Demon Hunter. Since the Blizzard can make the Witch Doctor be so hot for the firebat skill, they can definitely change the status of the DH by doing some suggestions.

Make the public game more considerate. Many players have been complaining that when they enter into a public game after long waiting, they have no idea whether the game has just get started or half of the quest has been finished. If Blizzard can make some changes to make the game more considerate, that they can get the information about the game the first second they enter into the public game, or there are several limitations to help match better, they would be more willing to enjoy the public game.

Less but better drops in game. Most players like the increase of the monsters’ density in patch 1.0.8. They feel it is more exciting and challenging to play. The feeling of shuttle back and forth among the monsters is awesome. However, the abundant of drops become one of the most annoy things. There are so many white gears on the ground that you may not want to even have a look at. But you may pick them up by mistake which may waste your time. Since they are useless, and seldom will be picked up by players, why don’t make the drops less and better. It would be more attracting since players may begin to think whether the loots can be used by them. The drops in game can be valuable again. 

Diablo 3 Monk Build Defensive

Some players like to play the game with fast pace, so they would always put more attention on getting high DPS and taking risks. While some players like to play the game with more stable status. They will take the challenge when they have made plenty of preparation. I am the slow one, so, I prefer to consider the DPS and defensive at the same time. Today, I would like to recommend you a build for the Monk in which you can have good performance both with attack and defense.

Firstly, I would like to introduce the skills combinations. The details about the runes and skills are listed in the below picture.

My main attack skills: Fist of Thunder + Sweeping Wind + Crippling Wave. The Fist of Thunder can attack the enemies with really high speed, as a result, it can help generate the spirit much faster than the other skills. The Sweeping Wind can produce vortrex to cause damages to the surrrounding enemies. As this skill is refreshed everytime you attack an enemy nearby you. So, when you are dealing with crowds of foes, you can keep using this skill without cooldown. Crippling Wave can not only bring you spirit, but also cause great damages to the monsters. The following picture is how I use the Sweeping Wind to deal with the surrounding enemies.

My defensive skills: Mantra of Evasion + Breath of Heaven + Serenity. Since I do not have so much attack skills, it is very important to decrease the damages I have to suffer and increase my defensive ability. The Mantra of Evasion fan help me dodge the attacks better. The Breath of Heavens can heal my life by large degree. While the Serenity can absorb the damages I have to suffer. To make sure that my life is better protected, my passive skills are Near Death Experience and Pacifism.

The Advantage of this build. As I have plenty of skills to ensure that my life is safe, I can rush into the crowds of monsters or fly them to get them together to cause AOE attack. Actually, to this build, the more enemies there are aound you, the safer you will be, as it can not only bring you enough spirit to cause attacks.

The disadvantage of this build. Just like what we have said, this build is more suitable for dealing with crowds of foes. When you are fighting with single or several elites only, you may need to spend much longer time and suffer the problem of shortage of spirits. As the DPS in this build is much lower than the other build, the pace of the battle is slow down by some degree. Please just be patient, as you are getting closer ans closer to the victory.