1 potionsfor the runescape adventurer

Welcome! Thank you for privileging me with the opportunity to present some of my ideas. I want to tackle the notion of potions. Generally, people view them as nothing but entangled with the idea of prayer and swiftly raising your levels for a cheap minute. I want to open people’s thoughts to a more wide viewpoint- there is so much potential for Herblore and the future of potions. I was inspired to create some potions that would latch at the lower levels as well implicate a connection with veteran potion makers as well.

There are advantages within the capacity of the Herblore system that can make potion-making even more beneficial to the progressive adventurer. I see one of the main flaws in potions is that they’re not easily shown through entrance with a better runescape gold gaming experience. They usually damper the mood. So, what would happen if some newer potions became more environmental-reachable instead of just standing at the Grand Exchange-profitable?

1: Daddy Longlegs’ Poison
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What it is: A more simple, low-level poison based off of the myth that daddy longlegs are actually the most poisonous spiders, but are rather incapable of infecting anyone because their mouth is too small to penetrate anything like human beings. The poison is strictly capable to attach to bronze through rune weaponry and degrades after time, eventually ceasing to be any longer on that weapon. If someone is inflicted with the poison by such weapon, there is no cure besides the Guthix Rest Tea. Higher level players would not find this as bad because this is a very low level poison and would most likely not impose a threat unless threatened with outstanding strategy.

How to make: You will need to collect three poison glands and Snape Grass. To collect a daddy longlegs’ poison gland, you must first kill a daddy longlegs (perhaps found in the HAM ruins west of the Lumbridge Castle), and pierce a needle through their corpse. You will then have to put the three glands with the Snape Grass to form the poison. Snape Grass is found right next to the Crafting Guild, so creating this would be free and not any harder than making the poison in the old Romeo and Juliet quest.

Once the player has travelled across the entire mountain in Runescape

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The Trollweiss Mountain is the huge snowy mountain in the Troll Country. It is used mainly in Troll Romance, and players must have a sled to travel over it. To reach it, players must travel through a series of tunnels and paths in the Troll Country filled with highly aggressive and dangerous Ice trolls, finally emerging on the very summit. On this peak the gnomish explorer Brambickle can be found.

Trollweiss Mountain is one of the largest mountains in RuneScape. It is covered year-round in a thick layer of ice and snow, and powerful winds constantly sweep across it. Because of its harsh environment, little can survive on it apart from ice wolves, large evergreen trees, and the endangered Trollweiss flower.

The mountain slopes steeply go down from north to south, making going back on foot impossible. To travel back to civilization, players must have a sled in their inventory. Along the slope are several item respawns, such as sapphires, chaos runes, and extra sleds. Once the player has travelled across the entire mountain, they will arrive at a small area at the south end of the mountain. The only way out from that area is through a small troll-infested tunnel that leads to both Keldagrim and the Fremennik Province.

There are no settlements on Trollweiss Mountain, although trolls are known to visit it from time to time. Interestingly, the only settlement in the area is beneath the mountain itself. Directly underneath the mountain lies the underground dwarven metropolis of Keldagrim, which was founded thousands of years ago during the God Wars. Without the Trollweiss Mountain to shelter the dwarves, it is very possible that the dwarves would have been driven to extinction.

Trollweiss Mountain has slowly been forced beneath the surface by falling into crevices. From there, it makes its way down very slowly until it reaches molten activity, causing it to melt. It then finds its way even farther down until it finally penetrates the ceiling of large underground caverns. From there it collects to form the River Kelda, which flows through Keldagrim.Go to Trollheim (teleport there using the Trollheim Teleport or walk there via Burthorpe or the Fremennik Province).Go up the north-western path north of Trollheim (use Protect from Missiles if the Thrower trolls target you).

Do not go through the ice gate! When you reach the gate, instead go west. You will climb up to a tunnel entrance. While outside, the cold will affect your stats and run energy.Enter the tunnel and go to the other end. Beware of Ice Trolls (Protect from Melee is effective here).Exit the tunnel, and you’re on top of Trollweiss Mountain. Jagex has stated that the word ‘Trollweiss’ is a German word, so it is pronounced ‘Trol-vise’.The German word ‘weiss’ (also spelled as ‘wei?’) means ‘white’ in English. The fact that it is a snowy area is probably why the mountain is named “Trollweiss”.

It is unknown where or why volcanic activity occurs below Trollweiss mountain, or why the snow isn’t simply evaporated when it comes into contact with it. It is likely that the pressure of the snowflakes on top of the bottom layer causes it to melt, otherwise it wouldn’t be able to go very far into the ground in the first place. The idea of magma below Trollweiss yet above Keldagrim that has no effect on either may be a myth.

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Be careful not to get lost in this subterranean labyrinth in Runescape

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Thank Guthix for dwarves! If it wasn’t for their mining skills, so many precious ores and rocks would still be locked away in the ground, away from the reach of humans and other races.

Long ago, dwarven prospectors found a huge reserve of minerals in the rocks between Falador and the Ice Mountain. The dwarves’ persistence and the hard work of generations since have created the Dwarven Mines that can be seen today, which the dwarves are fiercely proud of. An incredible achievement.

Dwarves are legendary throughout RuneScape for their mining prowess, so where better to hone your Mining skills than in the Dwarven Mine itself? The Dwarven Mine was created long ago after dwarven prospectors discovered an abundance of essential resources running through the rock. The dwarves are fiercely proud of the cavernous tunnels, and they are still working hard to harvest the ores that remain trapped within the rocks.

Be careful not to get lost in this subterranean labyrinth; there are plenty of creatures in here that are waiting for the chance to catch an unsuspecting adventurer. The mine is populated by dwarf miners that will put up quite a fight if you decide to attack them. The mine is also home to overgrown scorpions that skitter about amongst the mining rocks.

The Dwarven Mine is situated deep under the ground between Falador and Ice Mountain. There are several entrances to the Dwarven Mine. The mine can be accessed from the north by climbing down the ladder in the southern foothills of Ice Mountain. There are two entrances in Falador: one south of the bank and one east of the Party Room. The final entrance can only be used by those with access to the Mining Guild. Entrance to the guild requires a Mining level of 60.

There are a number of dwarf miners and scorpions to battle against, should you decide to try your luck in battle. But instead of fighting, why not improve your Mining and Crafting skills on the minerals surrounding you? The Dwarven Mines are full of tin, clay, iron, coal, gold, mithril and adamantite. Players can also practice their Smithing skills on ores that they smelt.

There is enormous scope to trade with the dwarves that reside in the Dwarven Mine. They can provide you with essential tools and powerful weapons. Those that spend a lot of time building their Mining skill up to level 60 can access the Mining Guild – a scorpion-free mining area with a massive bounty of coal and mithril to discover!

A series of caverns has recently been discovered towards the northern end of the mine. There is a rope down to it near to the mine cart tracks. Running ice water from the melting peaks of Ice Mountain has opened up these caverns, which have been closed off for so long that a strange species of living rocks has evolved down there.

The caverns offer excellent opportunities for experienced miners (and fishers). Be warned, however, that the living rocks are tough, aggressive and not fond of visitors from above.

You can use the carts in Keldagrim to travel to and from the Dwarven Mine.If you have an Agility level of 42, you can take advantage of the shortcut between the two main chambers of the Dwarven Mine.Players with level 15 or 45 Dungeoneering will be able to find mysterious entrances in the Dwarven Mines.

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It is strictly against the Rules of RuneScape

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Scamming is the act of stealing money, items or accounts from another player through deception or trickery. It is strictly against the Rules of RuneScape and can be punishable by a mute or ban. Scamming is as old as RuneScape itself, and the wide range of scams range from simple and obvious to clever and complex. Most scams involve tricking a victim in one way or another, although occasionally scammers will exploit flaws in the trade system, or even glitches in the game, to steal players’ items.

Players can be reported for attempted or successful scamming. However, victims of scamming will not have their items returned to them, even if Jagex punishes the scammer. Players who adhere to the following suggestions will find it much easier to spot scams and avoid being fooled by them.If a deal seems too good to be true, it probably is a scam.

For items you are not willing to lose, it is advised at any point not to: Drop them, bring them into the Wilderness or dangerous Clan Wars, or offer them in trust trades (including gambling).Keep account information secure. Only enter it into the official RuneScape website and don’t tell anyone else your password, recovery questions, or email address.Always carefully check the trade window to verify which items are being traded.

A trust trade occurs when a victim gives a scammer money or an item, trusting that the scammer will then return the favor, either by providing a service or by giving the victim a greater amount of money or a more valuable item. Instead, however, the scammer simply takes the victim’s money and leaves. Trust trades may also occur when scammers ask to borrow items that cannot be lent, such as the various spirit shields.

Any players who consider engaging in a trust trade should factor in the risk that the recipient will steal their item or money. Even a friend or clan member could decide to abuse a player’s trust and scam them out of millions of coins.

The money-doubling scam is one of the most popular scams in RuneScape, and can often be seen being performed at populated areas such as the Grand Exchange, particularly on trading worlds. The scammer will offer the victim a deal: If the victim trades the scammer some money, the scammer will then trade the victim double the victim’s amount. The doubling occurs in a separate trade; the money must first be given to the scammer. Doubling money, therefore, is a trust trade. After the scammer receives the victim’s money they will simply log out.

Over time this scam has evolved to appear more legitimate. For example, in order to establish credibility, the scammer will often double small amounts of money before accepting a larger amount and logging out. Some players will simply take this smaller amount and leave; much to the dismay of the scammer. Some scammers may also have other players pretend to have their money doubled by the scammer, and stand around talking about the “legit” money doubler. However, the scammer will still log out when given a large amount by an unsuspecting player.

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The only non quest uses are for some treasure trail clues in Runescape

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The Mountain Camp is the current settlement of the migratory Mountain Tribe and is located near the Troll Stronghold. It is also the focus for most of the Mountain Daughter quest. Locals will address players who have completed The Fremennik Trials by their Fremennik name. Players who have started A Fairy Tale Part II can quickly access the camp by entering the code AJR. A Slayer Ring teleports to the same location. To gain access to this city before the completion of the Mountain Daughter Quest, you must bring a rope and take the north path, then climb the cliff side. Before the re-vamping of trollheim, players would use a rope on a boulder, then climb down.

Due to its remote location and lack of resources, Mountain Camp is rarely visited by players. The only non-quest uses are for some treasure trail clues, and as the second location to find Philipe after the Carnillean Rising quest for extra xp reward points. He may be found just outside the camp near the agility entrance.

The Mountain Tribe were once part of the Fremennik people. As the Fremenniks settled down and built the village of Rellekka, they felt that the people have grown complacent and that they depend too much on their tools – weapons and armour – than their inherent skill. The Mountain Tribe eventually split, believing their migratory lifestyle kept them closer to nature than their Fremennik counterparts. Shortly before they left, they stole an ancient relic of the Fremennik, the Ancient Rock, souring the already tense relationship between the two.

Hamal, their leader, chose the mountainous region for their camp as it was free from the troublesome trolls and the “delvings of the deformed dwarves”.Ragnar was a semi-legendary king of Sweden during the 8th or 9th century.Hamal is the traditional name for Alpha Arietis, the brightest star in the constellation Aries.Jokul is an alternative anglicisation for Fornjót (Old Norse Fornjótr), an ancient giant in Norse mythology and a former king of Finland.

Mountain Camp is one of the few places on RuneScape to have a weather animation, wherein snowflakes can be seen falling past the players screen at all times.The mountain camp people seem to resemble (Mongolian/Hunnic) nomads in their traditions. Where, the Fremennik seem to resemble Vikings. In real life there is a controversial and hypothised connection between the two cultures too, based in their language stem: the Uralic and Altaic language families might be related.

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The Legends Guild is the most exclusive of all quest based guilds in RuneScape

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The Legends’ Guild is the most exclusive of all quest-based guilds in RuneScape. It is located to the northeast of East Ardougne, east of Hemenster and the south of Seers’ Village. To enter the grounds of the Legends’ Guild, players must have started the Legends’ Quest.

At the gates of the Legend Guild, there are two Legends guard on duty, only letting players who have started or completed the Legends Quest go through the gates. If a player who is a member of the guild enters the gates the guards proclaim “Legends’ guild member approaching!”.

Radimus Erkle stands at the ground floor. There is also the Gold Totem which was obtained through the completion of the Legends Quest. The Skills necklace and Combat bracelet are recharged at the totem.

The guild has recently lost some of its popularity. The Cape of Legends, which once was the best in the game, has since been overshadowed by Soul Wars Capes, Skill capes, the Fire cape, the Obsidian cape and even the cloaks from the Ardougne Tasks.

On the first floor of the guild is a general store run by Fionella. She pays more for any of the player’s items than regular general stores. The eastern ladder on the first floor leads to a bank where players are able to deposit and withdraw items. The western ladder leads to Siegfried Erkle’s Shop of Useful Items.

The replacement period per mithril seed is approximately 2 minutes 50 seconds. This store used to sell Silverlight, but this sword was removed from the store’s stock. Instead, when lost, it can be reclaimed from Sir Prysin for 500 gold.

Downstairs is a dungeon that contains Giant bats, Pit Scorpions, and Shadow Warriors. The warriors are believed to drop the left half of the dragon shield more commonly than other monsters. Shadow warriors have gained popularity as a training monster since the release of Summoning, due to their frequent drops of crimson charms.

The following NPCs are members of the guild, confirmed either through conversation or being sighted insideDuring the RuneScape 2 beta, Radimus was temporarily replaced by a non-player character named Erasmus. After RuneScape 2 itself was released, Radimus once again became the starting point for the Legends’ Quest.

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There is also a treasure chest upstairs in Runescape

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The Blue Moon Inn is the tavern and inn in South-central Varrock. The NPCs inside play a role in several quests. Johnny the beard is involved in the Shield of Arrav quest, Dr Harlow features in the Vampyre Slayer quest, and there is also a treasure chest upstairs that plays a part in Pirate’s Treasure.

When players talk to the barkeeper and ask for tips, he will refuse to give them any, saying that it would make the game too easy. If a player asks ‘What game?’ he will explain that RuneScape is nothing but a computer game, at which his or her character will say, ‘You’re mad’ and terminate the conversation.

In RuneScape Classic, before the release of RuneScape 2, it used to be a popular party room, with players holding parties there almost every night. That practice has died out now, and the inn now is of little interest to most players, holding only a few NPCs which can be trained on, as well as a place to buy beer of course.The Blue Moon Inn is featured in the Bar Crawl miniquest.

There is a range (not viewable on minimap) inside that can be used for cooking.The basement of the inn used to be a hot spot for parties in the evenings, but that ended mostly after the Party Room update.Contains personalities for Pirate’s Treasure, Shield of Arrav, and Vampyre Slayer.The Bartender tells players to go talk to the Bartender.The bar is one of the marks on the Barcrawl card.The upstairs rooms were a popular location for illegal drop trading.

Several player-made videos have been produced in which one or more “robbers” rob the Blue Moon Inn.The basement of the inn used to serve as headquarters for various clans, many conflicts between clans rose here.Gypsy Aris claims to be seven times as old as the number of legs on the stools in the inn, making her Two-hundred and twenty four years old (for the time being).

The Blue Moon Inn received a graphical update on 15 December 2009. There is a right click bug on the red rope sectioning off the area behind the bar. This glitch has since been fixed.The name may be named after the beer, Blue Moon.The name may also be named after the song sang by Frank Sinatra , Blue Moon.

The names “Blue Moon Inn” and “Jolly Boar Inn ” may have also been named after the Blue Boar Inn from Robin Hood.A glitch was found in the Blue Moon inn, player’s beer will be able to float above the locals who are drinking because they are technically classified as scenery.When looking up close to the bartender you can see him cleaning the beer glasses with a rag that is stuck to his apron and streches out while he cleans.

When you talk to the bartender and ask him “Where an adventurer could make his fortune”, He says that it would make the computer game too easy, being as it is an RPG and they don’t know they’re in a game.It is apparently the meeting location for Ex-Adventurers Anonymous.The Blue Moon Inn was once a popular spot to congregate on World 1.

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Spoilers relating to The Blood Pact quest in Runescape

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Mourners who visit the graveyard at Lumbridge do so to pay their respects to loved ones and leave gifts for the departed. Little do they know that, underneath the graveyard, twisting catacombs teem with undead and mutilated beings.

Long ago, the necromancer Dragith Nurn took it upon himself to experiment with life and death, defiling the bodies of creatures that he could find. His experiments with death and dark magic created hideously foul monstrosities.

Corrupting the course of life and death eventually took its toll on Dragith Nurn. The realisation that he too would one day be doomed to rise from his grave when he died hit him hard. With the stark reality of his actions hitting home, he buried himself and his experiments alive beneath the graveyard, hoping to seal away his transgressions forever more, to forget what he had done…

Only scattered references to the legend of Dragith Nurn remain. For decades, his catacombs lay dormant, undisturbed and disassociated from the land above, until three Zamorakian cultists arrived at Lumbridge, intent on breaking the magic seal that has kept Dragith Nurn locked away.

Adventurers must first complete The Blood Pact quest before they can gain access to the Lumbridge Catacombs via the graveyard. A set of stairs will appear where the tomb was destroyed upon the quest’s completion. A shortcut to this location will appear inside the surface entrance.

Inside the catacombs are a series of rooms leading to tombs and crypts. The catacombs contain a progressive physical challenge – monsters become more difficult to slay the deeper adventurers go, but the rewards can also be far greater.

Brave adventurers who are confident enough to explore the twisting catacombs and meet challenges head-on will find an incredible bounty, including gold coins and beautiful bejewelled statues, which Xenia will pay adventurers handsomely for. Your adversary lies in the last chamber: the risen corpse of Dragith Nurn. Dragith Nurn is a formidable (undead) opponent, fighting with all three combat styles. Beginners beware!

The Lumbridge Catacombs provide excellent training grounds for beginners practising their melee, Ranged and Magic skills.For members, the monsters within the catacombs also fall into several low-level Slayer categories.

When defeated, the denizens of the catacombs drop many useful low-level items: bronze and iron equipment, metal bars for smithing, runes, crafting components and much more.

Be sure to grab any statuettes you find while delving into the catacombs. Xenia will pay you for their retrieval, so keep an eye out.Finally, you may occasionally find pieces of Dragith Nurn’s burial mask. Retrieve all of these and you will be able to re-construct the mask for yourself.

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It is a key location in the members quest Wanted in Runescape

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The Falador Park is a large, fenced-in park found in Falador. Several gardeners maintain the plants and ponds located here. It is the entrance to the lair of the Giant Mole (which can only be killed by members), and is a key location in the members quest Wanted!, as well as the free to play quest Pirate’s Treasure which requires the player to dig the ground at Falador Park. There is also a Treasure Trail clue scroll which leads you into Falador Park.

The park once was a popular location for drop parties and as a trade area. Before the release of the Grand Exchange, Falador Park was the main trading area in world 2. Here it was often set what the prices would look like for an item the next few days ahead.

Falador Park has a tree farming patch for oak, willow, maple, yew, and magic trees. Like all patches, it contains a tool leprechaun, along with the hireable gardener, Heskel. Just east of the farming spot, the Garden supplier can be found. She sells bagged plants, which can be planted in a Garden or Formal Garden, in a Player-owned house.

Directly under Falador lies a lair, which contains the fearsome level 110 Giant Mole. A player can enter the mole’s dungeon by digging up one of the mole hills with a spade, but a tinderbox and light source are always needed. The Giant Mole always drops Mole claw and Mole skins. The player can trade the claws and skins with Wyson the Gardener for birds’ nests, which can be sold for quite a lot of cash.

Before completion of While Guthix Sleeps, six broken memorials can be found around the pond. Even free players can see this. However, they are broken to the very base and are unrecognisable. It foreshadows the events of the quest.After completion of While Guthix Sleeps, the pond is surrounded by the statues of the six fallen warriors; Sloane, Ghommal, Hazelmere, Cyrisus, Duradel, and Turael.

Even though Kuradal is now the seller of the Slayer cape, Duradel’s statue is seen wearing one, due to Duradel being the cape seller at the quests release. Around the time of Christmas in 2011, the ponds in Falador park were frozen and could be walked and slid over. Drakes could be found walking on the ice, but the ducks and swans are nowhere to be seen.

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Required to gain access to Isafdar and the Camp in Runescape

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Tyras Camp is an encampment located in the secluded, south-western part of Isafdar, the elven forest, part of the Tirannwn kingdom. Significant progress in the Regicide quest is required to gain access to Isafdar and the Camp. It is sometimes used as a point of entry to the elven lands, via the Charter ships. The camp is well-known for the shop selling every type of halberd (with the exception of the White halberd, which can only be bought in the White Knights’ Castle) in a store there, including the Dragon halberd. However, the prices here are often higher than they are on the Grand Exchange.

It is also possible to reach Tyras Camp from Lletya, the Underground Pass or the Arandar Palisade, but it would require walking through the dangerous forests of Isafdar. Note that the player cannot charter a ship to Tyras Camp until they have reached this area during Regicide.There is a 75% chance that you will get this as a destination before completing this quest, while the 25% chance you won’t until you complete the quest.

Tyras guard – These are the soldiers of King Tyras’ Forces. Some are attackable, but be prepared, as they can hit up to 150 and use halberds, meaning they have extended attack range.Quartermaster – He runs the General store of the camp. Halberds and general gear can be bought from him.King Tyras – He is the king of West Ardougne, and a part of Isafdar, and stays in his tent in the middle of the camp. It is impossible to enter the said tent and, thus, to see him. The player kills him at the end of Regicide, although it is a possibility he didn’t die.

General Hining – King Tyras’ immediate subordinate, General Hining takes command of the stranded troop of soldiers after Tyras’ death during Regicide, and the tent in the middle of the camp becomes his. He is also the leader of the entire camp after the quest for now. Tyras Camp has as a port called Port Tyras, in which you can charter ships.The Camp has a Furnace, more than likely to prevent side-trips for making quicklime (during Regicide)

Even after Regicide, the tent in which King Tyras stayed remains intact. Possibly because a new tent was erected in the place where King Tyras’s tent was destroyed. It’s also possible that he didn’t die and he escaped before it started to burn, somehow survived via a ring of life, hid in something (possibly the barrel of swords) and escaped within the woods, or sailed off from Port Tyras.

Though it is implied that General Hining and his guards are stranded in Tirannwn, they could easily charter a ship to another land at any time. This was likely an oversight by Jagex, because when the camp and Regicide were first added to the game, there were no charter ships.

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