How To Be the Most Strategically Sdvanced Berserker in Tera

Are you currently stuck on a crucial storyline quest which seems impossible to advance? Is expensive gear draining your stash of gold? According to the TERA Berserker guides, the tips and Tricks will ensure you will not face these problems. Providing selected tips and strategies, you will be the most strategically advanced Berserker amongst your friends.

Berserker Tera

Skills and Abilities: Curious to know which skill build is the right one for you? Throw away what you’ve known previously before making inevitable mistakes.

1. In PvE, race isn’t as much of an issue as with PvP, however some races do have their advantages over others.

  • Elin – Longer reach on Thunder Strike, but no active or passive bonuses that work in combat.
  • Castanic – 1% higher chance to crit from behind.

2. If you’re too close to a target with a large hitbox, using Overwhelm to get away might actually turn you around into the target. To avoid this walk out or use another movement skill a few meters out then charge out, pointing your camera towards the ground.

3. Use Lethal Strike to avoid skills before Leaping Strike if you have Flurry of Blows up as to not waste Leaping Strike’s cooldown.

4. Keep your supplies at the bottom of your inventory, so that when you run out of something it will leave a hole and you’ll notice and remember to restock on that item.
Lost a crystal dying? Use a gear preset to put it back on while you’re still dead.
Block cancel after almost every skill using Axe Block to shorten the skills’ animation unless you’re using it to speed up the next skill in the chain.

5. The casting animation of Unbreakable is an I-frame.

When attacking a large group of mobs you can get the charge speed buff from auto attacking in one hit.

6. Try to predict where the boss will move to get more back damage time.

7. Use Lethal Strike, and Leaping Strike to maneuver for back damage if you don’t need to use them for avoiding damage.

Tera – Berserker Guide

DPS
You can have both a carving and power brooches and use them on separate cooldowns if you have keybinds for both and can get out of combat to switch during certain parts of fights.

Always be prepared to toggle Intimidation to back up tank in case the main tank dies or is unable to tank for some reason. Pop Intimidation, roll through the boss, and prevent positioning from being ruined.

Tanking
Always start boss fights to one side so the DPS doesn’t have to move as far to get to the back of the boss and start damaging sooner. If you run with the same people often, keep the same side. I usually start from the left side.

As a tank, you should host parties and raids and/or just inspect people so you know how much aggro you should use. This is also important so you can decide which ranged DPS you’ll want to make sure the back of the boss is facing.

Always watch for moments when you’re unable to attack bosses but are still able to draw aggro with skills threat mods such as during the boss in Lakan’s Prison when fireballs go towards the center.

Know which attacks you can tank based on the healer you have to keep attacking, and draw more aggro.

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How Many Build Types Are There In Path Of Exile

In Path of Exile, when choosing a character, you should determine two main factors: How are you going to deal damage? and how will you survive monster attacks? There are several main types of characters in Path of Exile, and to to put it simply, we can divide them into:

Path of Exile

1. Melee fighters
They use melee weapons, with either high physical or elemental damage. Even though their name, they may still be fairly powerful ranged fighters (yes, that’s possible in Path of Exile) and depending on skill and weapon amplify the damage.

2. Ranged fighters
They use bows and ranged attacks. As a ranged fighter you will be looking for the same attributes and melee fighters, with the exception of “increased Melee damage”. Most ranged fighters use high physical damage weapons and use elemental damage conversion to increase their dps (more information on damage conversion can be found at the end of this section).

3. Spell casters
They use wands, scepters and other items that increase spell, elemental or chaos damage. As most active skill gems in PoE spells can have various types which include: area spells(e.g. Firestorm, Ice and Shock Novas), channelled spells (e.g. Arc, Scorching Ray), projectile spells (e.g. Fireball, Frostball, Kinetic Blast), spells with damage over time effects (e.g. Blight, Essence Drain).

4. Summoners
They are types of characters that rely on Minions to deal the damage. This types of characters usually have to kite attacks and cast supportive spells that ampliy their minion damage. This is achieved through numerous Auras, Curses and Offerings. Keeping an eye on poe currency purchase can make things easier.

5. Totem builds
They are specific types of builds that rely on Totems as their main damage source. They can cast spells or perform attacks of any of the previously mentioned types (including summoning minions). This types of build will benefit from all the damage aplification sources as their corresponding damage type.

6. Traps & Mines builds
This are very specific and niche types of build. Traps can be laid down anywhere on the screen (they are basically thrown by the player’s character) but take a moment to be armed. After a Trap is armed, it can be triggered by monsters. On the other hand Mines can be only planted under the caster’s character, but can be detonated instantly, and even remotely. If using the Trap Support or Remote Mines Support gems, basically any spell can be cast by either of those. This is similar in a way to Totem builds – spells and abilities cast by Traps and Mines will benefit from the corresponding support gems.

The Latest Path of Exile Currency Guide for You

As in every game in the market, there is currency in Path of Exile. For other games it’s mostly gold, but in Path of Exile currency is much more complex than that. Game has interesting system – currency in it is also used for crafting, that means it will never become obsolete as it often happens with gold in other games.

poe orbs

Rare is perhaps the gear tier that most players rely on. It’s not as difficult to obtain as Unique items, and they have much better stats than Magic items. Still, they’re not perfect. Then again, in a dungeon crawler where gear drops and their stats are at random, nothing is. Thankfully, there are ways to make a less-than-ideal piece of rare equipment better, which are Chaos Orbs and Exalted Orbs. All right, let’s cut to the chase and get down with this Path of Exile Currency Guide.

1) Going for Rare Items
What sets Rare items apart from Magic ones, apart from the better base stats, is the number of affixes it can have. Unlike the latter, Rare items can have up to six affixes: three prefixes and three suffixes.

However, Rare gear doesn’t naturally come with six modifiers. Instead, gears that get an upgrade to Rare with the Regal Orb, which turns a Magic item to Rare, will have two to three modifiers. On the other hand, a Rare item gained with the Orb of Chance that upgrades a Normal item to random rarity, including Rare, and Orb of Alchemy, which enhances Normal gear to a Rare one, both have four modifiers.

2) Chaos Orb: Effect and Purpose
Rare gear can then fill up the six modifiers with Exalted Orbs, which add a random affix to Rare items. Meanwhile, Chaos Orbs reroll a Rare item’s modifiers. These two orbs, when used wisely, can make a Rare item significantly better.

There is the Chaos Orb that’s useful for a Rare item you’d find helpful but has undesirable modifiers. You can change the affixes until they become suited for your build. Yes, over and over again since the result will be random. Aside from randomizing the affixes, the number of affixes is also randomized, so it’s not recommended to use Chaos Orbs after using an Exalted Orb unless you want to reroll on purpose.

3) Using Your Exalted Orbs Right
Meanwhile, you should use Exalted Orbs on your Rare item that has less than six affixes. You can use it directly, but the affix your gear will receive is at random, so hopefully, it adds a modifier that’s helpful to your build. If not, then you’ll have to deal with it, otherwise, if you don’t mind playing another game of chance, reroll with a Chaos Orb.

Now, if you’re not the type to take chances, you can choose to use your Exalted Orbs in Mastercrafting. This means having one of the forsaken masters put a signature modifier on an item. It’s a special kind of modifier called a meta-crafting modifier, which affects how modifiers behave. A Rare item Mastercrafted by Elreon can have the meta-crafting modifier allowing it to have more than one crafted mod for the price of two Exalted Orbs. More poe news please keep eyes on U4gm which would devote to offer amounts of cheap poe items online.

Path Of Exile Incinerate Has A Complete Overhaul

In Path of Exiile, Incinerate is a fire spell, that launches a torrent of fire from a character’s hand. The longer character repeatedly casts the spell from the same location, the larger and more damaging the flames become. Recently, GGG have given Incinerate a complete overhaul:

1. Replacing projectiles with a repeating damage cone.

Path of Exiile

The old projectile setup of Incinerate couldn’t compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance. Because of this, we decided to scrap that version and create something much more in-line with what a skill needs to be for both leveling and end-game encounters.

2. While channelled, the front of the cone gets longer, and the sides of the cone get wider, creating a curved T shape of damage.

This happens quite quickly, so you can reach full area of effect before the skill’s damage is fully charged. Much like the old Incinerate, it builds up in damage while channelling. We wanted the area spread to reach a powerful level quite rapidly, with a damage shape that gives players control over where they aim without completely filling an area.

3. Dealing six times the damage of the channeled cone.

When you release, it unleashes a single powerful wave of damage that has the combined length and width of the channelled effects, dealing six times the damage of the channeled cone. This always ignites and deals significantly modified Ignite damage.

This is a very powerful final burst that should be timed and positioned for the greatest effect. You can choose to build around burning damage to create a very potent Ignite effect, or pulse it more frequently to keep lots of enemies burning to get the most from the Immolate Support’s damage against burning enemies.

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PoE is the Best Time Sink Game I Have Ever Played

Been looking for a new time sink as of late. Considered going back to Diablo 3 but decided against it, now considering getting POE. I’m aware it’s free but i’d rather not waste my time if I don’t have to. Just wondering what the current state of the game is, I’d be mainly solo but occasional multiplayer if that helps. The in-game currency is available at the professional online gaming house. The interested gamers can buy poe exalted orbs from those professional online gaming houses in the most affordable cost.

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1) Don’t listen to ppl saying now is not the best time to start etc. Now is almost a perfect time to start for a newbie. Spend a week learning mechanics, try every active skill, maybe beat the story, bookmark poewiki, play around with search options on PoE.trade. Then if you like the game, Next week there is a fun Race starting and you can actually experience fresh PoE start.

PoE is can be very overwhelming, I’d recommend going to official forums check the popular build guides, preferably with videos, and if it’s something that you like, try your best to copy it and while doing so, try to understand – why this item is suggested and not the other, why this keystone on the tree, why this support gem and so on. I think its one of the better ways to learn PoE.

2) I have ~3000 hours on d3, got bored this season cause of no new changes. Started Poe a week ago, still don’t understand even half of everything but it’s so much more fun than current d3 because it’s actually about gear and not getting paragons + the skillgap is much bigger than in d3 imho.

3) With approaching 1700 hours in this game, it’s fantastic if you love going through the items and skills while trying to think of deadly combinations. The endgame is pretty dope compared to d3, where instead of just running harder and harder versions of the same areas, there is a whole progression system and focus on running maps that you enjoy with mods you like.

When Clipboard Content Changes, An Event is Raised in PoE

Path of Exile is a free online action game developed by Grinding bear games. The game is based on all out action whereby players battle monsters in caves and dungeons to fulfill quests to earn experience points and extra ammunition. However, there have been many changes since the initial release. Some of them:

Trading Easier poe

1. Added clipboard monitoring
2. Implement automatic grid align in windowed mode
3. Added new notification sound
4. Fixed some exceptions, errors and bugs
5. Added enum for currency
6. Implemented currency bitmap property
7. Save window location on save
8. Global chat won’t activated anymore
9. Add custom buttons
10. Show only buttons needed for sell or buy
11. Added icons to buttons
12. Added settings and a settings window
13. Added about window
14. Added option to disable clipboard monitoring
15. Added new button for asking if still interested
16. Do not add duplicate notifications
17. Start reading file from end
18. Include a regex possibility of no stash location being set

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PoE is Improving Content and Changing Meta Over the Leagues

I want to share a story about my PoE experience, my playtime and what changes along the years. I’m an old veteran from the days where PoE status changed from closed to open beta. I saw the game with little amount of players sitting in cities and the last thing you did in story mode, was carrying the key to the dominus tower. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

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A lot have changed. We saw good things coming, we saw bad thing going and time have passed. I started to study mechanical engineering, passed the bachelor and now doing my master. I changed the places where i live, where i sleep and where i play. But my favorite game did not change: its still PoE.

I fell in love with this game and i still like the way GGG is improving content and changing meta over the leagues. Since you have a lot of time as a student, i played A LOT of poe… that was fun and i could manage to get a lot of good items and currency. Even 36 challanges was possible although im not a fan of collecting achievements. I have around 5000h played since start of open beta and played nearly 5-7h a day average.

I was wondering about the content i could manage. over the years new encounters joint the fight. i first bet atziri, then breachlords, beyond demons. It felt like i never could reach the top fight. Then one league i got very lucky and a very powerfull charakter. I saw uber atziri the first time then the shaper. bet both of them. I felt immortal. It was one of the best experiences i had in this game and there is still more coming and encounters i did not even see.

So the fun per hour ratio has increased for me, while the total time spend in the game has lowered. But im now playing the whole 3 month of a league, because i have trouble to beat all the content i want to. This is the story of a player who has passed the full-time-gaming-experience and is now a casual player who enjoys poe more then before.

Path of Exile: My Suggestion on Game Mechanics and Actions

I have been playing PoE for some time. GGG is able to keep me interested with great communication, game updates, and a core system that is pretty good.

The following problems have bothered me for quite some time. These are issues other action games, and other action RPGs, specifically have sovled and there is no reason PoE can’t, either. With the skill gem adjustment coming I felt this was a great time to address these problems.

Path of Exile

1) PoE needs attack animation cancelling.

Most modern games allows the player to bypass some portion of the closing animations for most attacks. PoE feels “clunky” because once any attack starts you are required to watch your character finish before other movement or actions are taken. There are arguments for when to allow animation cancelling. Allowing cancelling during the Time to Live (TTL) phase, or only after the Attack Contact phase is debatable.

2) PoE needs command queuing.

Queuing is the second part of why controls in PoE can feel awful sometimes. This is especially important in online games where pings can fluctuate wildly. Smart command buffering is best. An example of this might be allowing a player to queue an attack into another attack, then into a Leap Slam, but NOT allow a player to queue Leap Slam into Leap Slam. In most cases different skills need to take precedence over the same skills input repeated times.

3) Some defensive skills and buffs need to be non-animation based.

Probably the most obvious of these are Vaal Buffs. Currently the animation is required for any of these skills to begin. However you want to use these skills in the heat of battle where the animation will slow down combat (aka kill you). Making the animation for these skills optional would help game flow.

4) Movement skills need to have priority.

In PoE, like any action RPG, position matters. Players need to be able to move quickly to survive and maximize damage. Currently, if a move command (such as Leap Slam or Whirling Blades) is input after another attack command begins they can simply never happen. This is often dependent on the attack/cast speed of the previous ability. Instead, movement abilities need to cancel attacks and other skills.

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Meet The Audio Team Of Final Fantasy XIV

We talked to the audio director of Final Fantasy XIV on the occasion of the European concerts. Masayoshi Soken, also represented by the firms “Masayoshi Kikuchi”, “Sorbonne Soken” and “Luis Noma”, was born in La Paz (Baja California Sur), Mexico.

In 2010 he embarked on the titanic mission of leading the audio team of Final Fantasy XIV, also working as a composer in the Final Fantasy XIV review: A Realm Reborn and the Heavensward and Stormblood expansions. These last eight years delivered to the vast scope of an MMORPG, and one of such caliber, have led him to release numerous albums, form the group The Primals and perform live events such as the Eorzean Symphony: Final Fantasy XIV Orchestra Concert with Nobuo Uematsu, Susan Calloway and director Naoki Yoshida. After a great reception in Tokyo, the show will cross the ocean with double dates in Los Angeles and Dortmund.

FF XIV Web LFS

Eorzean Symphony: Final Fantasy XIV Orchestra Concert

Los Angeles California
Dolby Theater

Friday, June 15, 2018 – Opening of doors 7:00 p.m. / Performance 8:00 p.m. (PDT)
Saturday, June 16, 2018 – Opening of doors 7:00 p.m. / Performance 8:00 p.m. (PDT)

Dortmund, Germany
Konzerthaus Dortmund

Friday, August 24, 2018 – Opening of doors 7:00 p.m. / Performance 8:00 p.m. (PDT)
Saturday, August 25, 2018 – Opening of doors 7:00 p.m. / Performance 8:00 p.m. (PDT)

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